Born in Canada and currently based in Portugal.
Working across creative direction, academia and research, I bring together artistic vision and strategic leadership to help teams shape meaningful experiences and cohesive visual direction.
With over 20 years of experience in the video game industry and a multidisciplinary background spanning art direction, concept art, video game art, illustration, comics, UI design, game design, and industrial design, I connect hands-on production with creative leadership, establishing clear visual languages and cohesive creative visions.
Throughout my career, I have collaborated with studios in Portugal and internationally, focusing on creative direction, concept art, and 2D art. I have led and directed art teams across different stages of game development, contributing to visual identity, world-building, and creative strategy.
Alongside my studio work, I have consistently engaged in mentoring artists, advising creative teams, and curating art exhibitions. I have maintained an active illustration practice since 2002, with a particular interest in comic art, which I began exploring in 2003.
Since 2015, I have been teaching in higher education, specializing in creative and art direction, concept art, game art, and storytelling for games. I am currently a faculty member at ULO (University of Leiria and Oeste) and have also collaborated with several other academic institutions.
My practice is grounded in research, visual storytelling, and world-building, exploring how artistic concepts evolve into coherent visual experiences, worlds, and narratives.
Specialties: Creative Direction, Art Direction, Concept Art, Character Design, Game Art, Visual Development, Illustration, and Comics.